The Rites themselves are where the core action of Pyre takes place, in which two opposing factions trade magical blows against one another. Exiled from their home, the Commonwealth, the Reader eventually becomes entangled with a band of travelers known as the Nightwings, who travel throughout the lands performing a series of ancient "Rites" - the only way that you and your companions have a shot of escaping the Purgatory-like region you progress through, called the Downside. Set in an exotic world that blends both whimsy and darkness, Pyre puts players into the role of The Reader, a character with little other identity otherwise. In practice though, Supergiant pulls off the experience beautifully, and has crafted a game that's equally strange as it is wonderful." " Pyre seems like the type of gameplay mixture that shouldn't work on paper. In practice though, Supergiant pulls off the experience beautifully, and has crafted a game that's equally strange as it is wonderful. Part action-RPG, part sports title, and part text adventure, Pyre seems like the type of gameplay mixture that shouldn't work on paper. However, that's about all that can be said comparatively about the titles, as Pyre plays so differently not only from those two games, but from pretty much anything else that 2017 has seen yet (with maybe only NieR: Automata coming close to it). On the outside looking in, Pyre shares the same sorts of mystic, ethereal qualities that made Bastion and Transistor such engaging experiences before it. Bursting onto the scene with Bastion in 2011 and following it up with Transistor a few years later, Supergiant immediately established its own quality of game, and the studio's third title, Pyre, might just be Supergiant's most adventurous project yet. In an era where indie games make up a vast majority of the gaming landscape as we know it today, developer Supergiant Games has stood out in a very particular way from the rest.
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